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SportsEnds Oct 31, 2026Updated 11:21 UTC

Game Handicap: HLE (-1.5) vs G2 Esports (+1.5)

Hanwha Life Esports54¢
Our estimate--

No estimate for this one: our model covers crypto price markets only. Here you get the market price as is.

G2 Esports47¢

Who holds the ball

Hanwha Life Esports 54%47% G2 Esports

The bar is the market price: Hanwha Life Esports on the left, G2 Esports on the right.

Volume 24h
$203,266
Ends
Oct 31, 2026
Polymarket, updated 11:21 UTC

How we got the estimate

No estimate for this market. Our model covers crypto price markets with a clear strike and date; here you get the Polymarket price only.

Resolution rules

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Original rules text

This market refers to the LoL Round 4 match between Hanwha Life Esports and G2 Esports in the Worlds Group Stage, initially scheduled for October 30, 2026 at 7:00 PM ET. This market will resolve to "Hanwha Life Esports" if Hanwha Life Esports wins 2 or more games than G2 Esports in this match. Otherwise, this market will resolve to "G2 Esports". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before November 13, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of October 30, 2026 at 7:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. The match is considered to have begun once live play begins in its first map or game. Warmup rounds and knife rounds do not count as the start of the match. A round forced live because a team did not ready up or resume play within the allotted time does not count as the start of the match if that team forfeits before the next round begins. If the match begins and one team wins due to the opponent's match forfeiture, disqualification, or walkover, the match will count as completed. In that case, any remaining games required to decide the match, including a game in progress or not yet started, will be counted as won by the winning team. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.